Hoplite

Personal project based on my own concept. I started with some sketches of a sleek sci-fi hoplite and a rough sculpt in ZBrush. The design evolved a lot before I landed on her final look. I used Maya and ZBrush for modeling, Substance Painter for texturing, Marmoset Toolbag for rendering, and Photoshop for odds and ends along the way. Special thanks to Paulo Santana, Farid Sandoval, and MaryAnn Kowalski for their insightful feedback and critiques along the way.